Design Club - Mark of the Ninja - Stealth Games and Visual Cues leave a reply How does Mark of the Ninja deliver the challenge and fantasy of stealth in a way that feels fair to the player? Game designer Dan "OtherDan" Emmons analyzes communication through visuals.Subscribe for more Design Club! http://bit.ly/SubToEC___________Follow our Twitch to chat with OtherDan live about game design!http://bit.ly/ECTwitch___________Recommended for you!Design Club: How Level Design Teaches with No WordsSuper Mario Bros: Level 1-1: http://bit.ly/1uDNR25Extra Credits: What Makes a Good Stealth GameLike a Ninja: http://bit.ly/Wckjg3___________Get the theme music "Birmingham Beatdown" here!http://bit.ly/1p2rzHn-http://gameprostar.com/design-club-mark-of-the-ninja-stealth-games-and-visual-cues/-Club, Cues, Design, Games, Mark, Ninja, Stealth, Visual-Mmo Games Tweet Share Share Share Share Previous Post Next Post post written by: Rafael
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