Design Club - Mark of the Ninja - Stealth Games and Visual Cues



Design Club - Mark of the Ninja - Stealth Games and Visual Cues
How does Mark of the Ninja deliver the challenge and fantasy of stealth in a way that feels fair to the player? Game designer Dan "OtherDan" Emmons analyzes communication through visuals.

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Recommended for you!

Design Club: How Level Design Teaches with No Words
Super Mario Bros: Level 1-1: http://bit.ly/1uDNR25

Extra Credits: What Makes a Good Stealth Game
Like a Ninja: http://bit.ly/Wckjg3

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-http://gameprostar.com/design-club-mark-of-the-ninja-stealth-games-and-visual-cues/-Club, Cues, Design, Games, Mark, Ninja, Stealth, Visual-Mmo Games

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