MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits



When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how designers can create gold sinks to solve this problem. Today we'll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world.
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Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Every quest reward or sellable item in an MMO generates more gold that goes into the economy, causing inflation as the gold becomes more common and less valuable. There are several ways that MMOs can drain that money out of the economy by creating "gold sinks."
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Many thanks to Nick for the guest art! Check out his other work!
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Extra Credits - Why Is It So Hard to Make an MMORTS?
The MMORTS: http://bit.ly/1tdUetO

Extra History - World War I: The Seminal Tragedy
Chapter 2: One Fateful Day in June: http://bit.ly/1maoTHG
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Get the outro music here!
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-http://gameprostar.com/mmo-economies-hyperinflation-reserve-currencies-you-extra-credits/-Credits, Currencies, Economies, Extra, Hyperinflation, Reserve-Mmo Games

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