Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits



Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
Bad quests treat the player as an object to be transported from level to level, using five common quest types to push them through the game without any sense of discovery or exploration.

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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "City of the Tarutaru" by Tweex
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Video Rating: / 5



Good quest design brings MMO and RPG worlds to life by inviting players to explore the game in new ways. We review examples from The Secret World and Lord of the Rings Online.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______

Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/2ssxjla

Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
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Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
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♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: "Paradis" by MV
http://bit.ly/1iU0dKV
Video Rating: / 5

-http://gameprostar.com/quest-design-i-why-many-mmos-rely-on-repetitive-grind-quests-extra-credits/-Credits, Design, Extra, Grind, Many, MMO's, Quest, Quests, Rely, Repetitive-Mmo Games

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