8.4 TFlops. The truth behind AMD's Rapid Packed Math and the PS4 Pro



With all the misinformation floating around and the hype train making its rounds on YouTube and gaming websites. I felt it was time to state some facts about FP16 Rapid Packed Math used by the AMD Vega graphics cards and the PS4 Pro. While performance can be had by changing some parts of games from 32bit instruction to 16bit instruction, performance gains won't meet the "Theoretical" 8.4 TFlops Mark Cerny talked about at the launch of the PS4 Pro. With limited exposure through PS4 Pro only and the AMD Vega 56 and 64, will many developers want to use a feature that will be taken advantage of by the minority. Thanks for stopping by and I hope you will hit that subscribe button so you can be alerted when new content comes out.

Articles:
https://www.techpowerup.com/reviews/AMD/Vega_Microarchitecture_Technical_Overview/3.html

http://wccftech.com/rapid-packed-math-ps4-pro-gap-xb1x/

http://gamingbolt.com/mass-effect-andromeda-ps4-pro-dev-explains-benefits-of-checkerboard-rendering-30-improvement-due-to-fp16

http://www.tweaktown.com/news/57039/project-scorpio-optimized-directx-12-games/index.html

Videos:
Digital Foundry PS4/PC Mass Effect Andromeda
https://www.youtube.com/watch?v=wlj2Y5_JjPo&t=28s
AMD Capsaicin and Cream
https://www.youtube.com/watch?v=bDl6xJJqIAU
Video Rating: / 5


-http://gameprostar.com/8-4-tflops-the-truth-behind-amds-rapid-packed-math-and-the-ps4-pro/-'Rapid, AMD's, Behind, Math', Packed, Tflops, TRUTH-Ps4

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